Samfundet Gjøvik

Structuring a venue-booking experience around the decisions people need to make.

A mobile-first prototype connecting room choice, dates, services and estimated cost.

Project

Academic client project

Timeline

8 weeks • Spring 2024

Client

Samfundet Gjøvik

Team

5 multidisciplinary designers

My role

UX research, information architecture, interaction design and reusable UI components

Problem

Venue, availability, equipment, and cost had to be understood together, but the information was spread out and the process lacked a clear review point.

Outcome

A mobile-first booking flow connecting venue, date, services, and estimated cost, with a review step before the request.

My contribution

I contributed to planning and conducting the research and usability evaluation, synthesising findings into priorities, developing the prototype, and building reusable UI components. The work was completed collaboratively in a five-person multidisciplinary team.

At a glance

A booking decision spread across disconnected information

Samfundet Gjøvik services step on a phone, in Norwegian, with four annotations. Completed steps stay filled and can be revisited. The current step stays highlighted in the progress bar. Optional services stay folded into dropdowns. The estimated cost sits directly below the choices.
Samfundet Gjøvik services step on a phone, in Norwegian, with four annotations. Completed steps stay filled and can be revisited. The current step stays highlighted in the progress bar. Optional services stay folded into dropdowns. The estimated cost sits directly below the choices.

Need

Design response

Understand the sequence

→

Visible, editable step progression

Anticipate cost

→

Estimate updated from participant count and selected services

Find related information

→

Navigation and categories informed by card sorting

Read and act confidently

→

Contrast-checked palette, hierarchy, and consistent components

The experience

One path from exploring a room to reviewing the booking

The prototype separates venue exploration from booking, then guides users through the choices needed to prepare a request.

The booking flow on four phones, in Norwegian, connected by arrows: Se våre lokaler til leie on the home screen leads to Velg dato; Neste leads to Tjenester; Neste leads to Sammendrag with the estimated total and Send bestilling.
High-fidelity landing screen on a phone, introducing Samfundet with a button to see the venues available to hire
High-fidelity landing screen on a phone, introducing Samfundet with a button to see the venues available to hire

Explore venue

Start from the venue and move into the rooms available to hire.

High-fidelity booking step 1 on a phone: venue dropdown and calendar for choosing a date
High-fidelity booking step 1 on a phone: venue dropdown and calendar for choosing a date

Room + date

Choose a room and a date in the first booking step.

High-fidelity services step on a phone: participant count, optional service dropdowns, viewing checkbox and estimated cost
High-fidelity services step on a phone: participant count, optional service dropdowns, viewing checkbox and estimated cost

Services

Enter the participant count and add optional services, with the estimated cost below.

Sammendrag (summary) step on a phone, scrolled to the chosen services, catering and price details, with an estimated total of kr 17 400 and the Send bestilling (send request) button.
Sammendrag (summary) step on a phone, scrolled to the chosen services, catering and price details, with an estimated total of kr 17 400 and the Send bestilling (send request) button.

Summary

After contact details, review the room, date, services and estimated total before sending the request.

What we found

The friction came from missing connections between choices

Six participants completed booking tasks on the existing site, with short surveys before and after. A venue visit and client questions added operational and identity requirements.

Task-based usability testing

Before-and-after surveys

Venue visit

Client questions

Affinity mapping

MoSCoW prioritisation

People didn’t need more features. They needed to see how each choice affected the next.

The earlier Samfundet Gjøvik website: venue cards with low-contrast pink buttons and text

Starting point: the earlier site’s venue overview, the baseline for the task-based evaluation.

Affinity map grouping usability findings into navigation, rental and equipment, design, events, and staff needs

Baseline findings grouped around navigation, rental information, visual accessibility, events and staff needs. Research synthesis in Norwegian.

What we found, and what we changed

Finding

Design decision

Finding

Equipment prices were hard to find

Design decision

Design decision

Show selected services and an estimated total inside the booking flow

Finding

Navigation didn’t match the tested tasks

Design decision

Design decision

Reorganise the content with hybrid card sorting

Finding

There was no overview before requesting

Design decision

Design decision

Add a summary step before the request is sent

Finding

Weak colour contrast in several places

Design decision

Design decision

A warmer, contrast-checked palette and consistent hierarchy

Finding

Ticket redirects to Tikkio confused some participants

Design decision

Design decision

Keep the established Tikkio route; direct integration stayed out of scope

MoSCoW prioritisation of must, should, could and won’t features
MoSCoW prioritisation of must, should, could and won’t features

Prioritisation focused the eight-week project on structure and booking; immersive room views stayed outside scope.

Structure

Organising the service around how people look for information

We used hybrid card sorting to examine how prospective users grouped the site’s content. Two sessions included predefined top-level categories, while one allowed the participant to create their own. The exercise exposed ambiguous groupings and gave us a basis for reorganising the navigation.

Card-sorting sessions: participants grouped paper cards of site content under category headings

Hybrid card sorting used to examine how participants grouped venue content. Source evidence from two of the three sessions.

Sitemap and user flows: from Start and Hjem to Lokaler til leie with the booking route (choose room, date, services, contact details, summary, send request), Arrangement, Mat og drikke, Befaring, Om oss and Kontaktinfo

The project’s sitemap and main user flows: rooms and the booking route, events, food and drink, viewings, about and contact. Flowchart in Norwegian.

We separated browsing from booking: the wider navigation helps people understand the venue, while the booking sequence contains only the choices needed to prepare a request.

Iteration

Testing the sequence before refining the interface

Crazy 8 sketches helped the team compare early interaction directions. We then mapped the service flow and built mobile-first wireframes before testing a low-fidelity prototype. Working at low fidelity let us adjust navigation, content grouping, and booking interactions before investing in the final visual system.

Low-fidelity and high-fidelity versions of the Samfundet date step, connected by annotations: step tabs became a numbered progress bar; the room name became a venue dropdown.
Low-fidelity and high-fidelity versions of the Samfundet date step, connected by annotations: step tabs became a numbered progress bar; the room name became a venue dropdown.

The same booking step, choosing a room and a date, at low and high fidelity.

Four low-fidelity screens on phones, linked by the taps between them: home, venue list, the Bar Bjørnson venue page and date selection

Low-fidelity flow from the home screen to the venue list, venue details and date selection.

Hand-drawn mobile wireframes: the venue list, a venue page with date and extras, and the selected venue with a calendar and a Neste button

Early mobile sketch of the venue, date and booking screens.

What changed through iteration

Moved from broad page concepts to a defined mobile booking sequence.

Used dropdowns to contain optional detail and reduce simultaneous information.

Added visible progress and a way to return to earlier steps.

Added selected-service feedback and an estimated total.

Added a review stage before completion.

Interaction decisions

Feedback at the points where choices affect one another

Detail of the date step: the progress bar with step 1, Velg dato, as the current step
Detail of the contact step: steps 1 and 2 completed in red, step 3, Kontaktinfo, current

Detail crops at step 1 and step 3. Completed steps stay filled in the progress bar and remain selectable.

A booking path users can revisit

Problem

Room, date, details, and services form one decision, but a long form hides that relationship.

Design response

The booking is divided into visible steps. The current stage is emphasised, completed choices remain part of the sequence, and users can return to earlier steps without losing the overall context.

Cost feedback inside the choice

Problem

Participants could not easily locate or calculate equipment pricing for their event.

Design response

The services step uses a checklist and participant count to produce an estimated total at the point of selection. The estimate makes the consequence of adding a service visible before the request is reviewed.

Services step, cropped from the progress bar to the estimated cost: participant count, add-on services and catering dropdowns, a viewing checkbox and the estimate line, kr 0 before any selection
The add-on services dropdown opened: unchecked options with prices such as kr 1500, kr 20 per guest, kr 10 per guest, or by agreement

Detail: the add-on services dropdown opened, in its starting state. Per-guest and fixed prices sit beside each option.

Home screen detail: the Storsalen room card with Les mer om lokalet and Lei lokale, and the next room card starting at the right edge

Home screen detail: two paths on every card, “Les mer om lokalet” (learn more) and “Lei lokale” (book the room), with the next room at the edge.

Focused room exploration

Problem

Users needed enough context to compare spaces without losing a clear route into booking.

Design response

A horizontally scrollable room collection keeps each space focused in the viewport. Cards snap into position and offer two distinct actions: learn more or begin booking.

Visual and component system

A visual system grounded in the venue and checked for readability

The team drew the palette from Samfundet’s interiors, using deep green, red, and warm neutral tones to reflect the venue’s character. Contrast checks informed the final combinations, while reusable Figma components kept behaviour and hierarchy consistent across screens.

Calendar • date states

Calendar component, April: available dates in black, unavailable dates in grey

Available

Picked

Unavailable

Blank

Progress bar • steps 1–4

The booking progress bar at each of its four steps, taken from the four high-fidelity booking screens: the current step is a light circle with a bold label, completed steps are red
Colour sheet, excerpt: primary colours Samfundet Main, Rød, Beige and Sort, and secondary greys and dark red, with usage notes
Typography sheet, excerpt: display, H1, H2 and paragraph styles with font, size and line height

Foundations, excerpt: type scale and colour palette. Specification sheets in Norwegian.

The system balanced a formal, welcoming tone with functional clarity. Reusable components also made interactive states easier to apply consistently across the prototype.

Accessibility considerations

Contrast-checked colours, a clear form hierarchy, reusable patterns and labelled step and date states aimed to keep each booking stage understandable. Keyboard navigation, focus order and accessible feedback were not tested and would need validation in implementation.

Outcome

A clearer model for preparing a venue request

The final prototype brought venue exploration, date selection, optional services, estimated cost, and review into one connected journey. It also established a clearer site structure, reusable components and contrast-checked visual patterns.

Five high-fidelity screens from the Samfundet Gjøvik prototype on phones, in booking order: venue home, choosing a room and date, services with estimated cost, contact details and the summary with the estimated total.
Three high-fidelity booking screens from the Samfundet Gjøvik prototype on phones: choosing a room and date, services with estimated cost, and the summary with the estimated total.

The high-fidelity booking journey, from choosing a room and date to the summary with the estimated total.

A guided booking sequence with visible progress and editable stages

Pricing feedback connected to participant count and selected services

Navigation categories informed by card sorting

Contrast-checked colours and reusable interactive components

The work remained a prototype and was not launched, so the outcome should be read as a tested design direction rather than proven operational impact.

Reflection

What I would strengthen next

The project showed me that booking clarity depends on making relationships visible, not simply shortening a form. Venue, date, services, and cost need to behave as parts of the same decision.

I would establish the component system and auto-layout rules earlier in a future iteration. That would make structural changes faster and reduce manual inconsistency while the flow is still evolving.

Next steps

Validate the high-fidelity end-to-end flow with representative renters.

Test comprehension of estimates, optional services, and the final review state.

Define the operational rules and backend data needed for live availability and pricing.

Audit the complete interface against the current applicable accessibility requirements.

Explore panoramic room previews only after the core decision flow is validated.

Credits

Team: Asma Al-Sahli, Sondre Skytteren, Fredrik Forsberg, Johanne Bjørklund and Jenny Ngo Luong • Supervisor: Mari Hermansen • NTNU IDG2200 Design and Prototyping, 4th semester, spring 2024

Have something in mind?

Let’s work together.

Open to projects, collaborations and design roles.

Have something in mind?

Let’s work together.

Open to projects, collaborations and design roles.

Have something in mind?

Let’s work together.

Open to projects, collaborations and design roles.